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3Doodle

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By James Kim, 3Doodle is a real time responsive multimedia performance demonstrating the immediacy of motion capture technology producing musical and geometric interplay. Spatial, gestural interaction for immersive spaces with human-scale display.

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[Gypsy MIDI motion capture suit, MAX/MSP+jitter]

(This entry is a part of our series on the veloCITY graduate design exhibition).

Fluid Velocity

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Fluid Velocity encapsulates a cluster of intersections addressed in the digital media program: real-time responsiveness, informative music and sound design; gestural interaction departing from mouse, keyboard, and conventional interfaces in favour of intuitive, playful and natural modes of interacting with computers; wireless sensor technology for communicating between distributed or mobile users and the computer; generative design methods for procreating continuously morphing and adaptive content, biologically inspired design process, virtual creatures, physical computing.

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Purpose-made for this exhibition, pedalling, pressure on the handlebars, rotation, and breaks modify the behaviour of a creature on the screen.

This is a light-hearted application of technologies that are also valuable for workplace contexts of spatial sonification and gestural interaction with dataflows, a topic in digital media research.

Modern modes of interaction for intuitive computing in the velocity of contemporary life.

[sensor-bike interactive multimedia; projection, bicycle, IRCAM wiSeBox sensors, max/MSP]

(This entry is a part of our series on the veloCITY graduate design exhibition).

Trivet Fields

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Trivet Fields, by:
- Alex Jung (Architectural Design)
- Dagmar Reinhardt (Architectural Design)
- Joanne Jakovich (Digital Media)
- Phil Grainger (Manager, Architectural & Technical Services Centre)

It is a a flexible installation constructed from interlocking modules that host a field of sensors and audio-illuminate displays, acting on a sensate memory system that builds on the interactions from visitors over time.

It is a purpose-created sculpture epitomising the veloCITY exhibition, a collaboration between architecture, the allied arts program and digital media program, supported by Phil Grainger's precision laser cutting in the workshop!

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The disks are cut from a 2D suface (Perspex sheeting) and bent with individual curvatures. The signature form becomes a 3D module, interlocking into a spatial installation, equipped with computational electronics.

Hence the organism is an interactive adaptive perspex sensory machine (the englightened chandelier) in which memory is registered into a program, and replayed through an LED display: the traces of people who pass through are experienced by others over time.

[Art specs: lasercut, individually formed 3mm perspex discs with 38cm diameter, 110 specimen, black/clear wiring, LEDs. sensors, computer-programming.]

(This entry is a part of our series on the veloCITY graduate design exhibition).