| Visualisation Intervention Week |
| 16 March, 2007 |
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As a part of Design Computing third year studio, students have been asked to design 'visualisation interventions', exploring the power of information graphics and signage to highlight sustainability issues, such as power consumption, paper recycling and other topics.
These 'interventions' will be installed around the Wilkinson building for a week starting next Monday.
In the current climate (no pun intended) where issues like global warming, environmental sustainability and the future of the planet are prevalent issues, please take some time out to reflect on what these interventions mean to you...
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| TeamAwear: A Wearable Display for Team Sports |
| 18 December, 2006 |
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Imagine you were watching a basketball game, and knew which team was winning, how many fouls each player made, and how much time was left on the clock...all without taking your eyes off the players.
This is what Mitch Page, one of our Design Computing Honours students (2006) has done for his final project. Mitch has created 'TeamAwear', a next-generation basketball jersey which allows players to 'wear their performance' in order to enhance the awareness of information during game-play for all stakeholders, including: athletes, coaches, referees, and spectators.

TeamAwear is a novel type of wearable display. Wearable displays are a class of display that is worn on the body, and used to communicate information about the wearer to the surrounding public. The TeamAwear system aims to actively enhance the awareness and understanding of a team sport for its stakeholders, including athletes, referees, coaches and spectators, without negatively disturbing its game-play.

Designed specifically for basketball, TeamAwear consists of four basketball jerseys that are equipped with electronic displays and small computational devices. Each jersey can be wirelessly controlled to represent game-related information sources in real-time, such as the amount of individual fouls, points, scores and time alerts.

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